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Jios // Kloobik.com

 
. : [N]ews du 21/07/2014 à 13:10 : .
 
Renegade X Beta 3 arrive sous peu

Renegade X, le mod Stand Alone de Renegade en est actuellement à sa beta 2.
La version 3 arrive sous peu et l'équipe de développement vient de faire paraitre une liste de modifications, corrections et ajouts de ce nouvel opus.

La voici (en anglais...):

Optimizations:
- Weapon Texture resolutions have been reduced to a max of 1024x1024.
- Unnecessary textures due to shader optimization such as Gloss maps and reflection maps have been removed.
- 3rd person weapon meshes now only have a single material slots for a single draw call.
- All mesh LODs for 3rd person weapons have been updated.
- First person arms mesh now uses a combined single texture map / material for less draw calls. At the same time this also fixes the stealth effect on the arms not working right due to more than one material.
- Optimized all characters (draw calls, textures & shaders).
- Gold Rush & Mesa II: - optimised collision, reduced lightmap sizes, optimised certain LODs, smaller filesize.
- Optimized silo light map sizes.
- Added a PT scene specific C-130 which is cropped and has much smaller light map size,

Fixes:
- Rx_Game no longer uses seamless loading. Could *possibly* fix crashing at game end.
- Fixed a few shader issues with hovercraft, gunboat, and C-130.
- Fixed issue with version check not evaluating the version number correctly.
- Fixed shotgun and ramjet reticles always showing as yellow.
- Fixed the air vehicles being purchased in non-air maps using the key press.
- Fixed being able to heal over Max Armour.
- Fixed a bug where if a player tried to enter another player's locked vehicle directly after it was produced, it would stop driving and not clear the spawn location.
- HUD now actually calls the clean-up functions and also made it clean some extra references. Possible crash reduction.
- Fixed the PT UI memory crash.
- Islands: Fixed collision bug on GDI tunnels.
- Goldrush: Removed floating Tiberium crystal
- Restore enemy minimap blip visibily when targetting.

Tweaks:
- Added 60 second per-client cooldown for calling votes, so griefers can't prevent others from calling votes.
- Vehicle explosions no longer do damage.
- Added TeamDonate command.
- Entering 0 into a Donate command now donates all credits.
- Slight change to the client list output to make it easier for people parsing.
- Restored playing Building Repaired sound. Building repair sound will not play if the building hadn't fallen below 85% health. Building repair sound replay cooldown is set to static 10 seconds versus 6-10 range.
- Remove one thread frame lag, hardware physics, and speedtree in the settings, as they are not usable and performance hogging.
- Hud Game Time now shows Elapsed Time if in a no-timelimit match.
- Added disallowed nicknames to Rx_Game. Very short names, or names containing certain reserved values are not allow (e.g. "-----").
- Added 1.5 second delay to re-access purchase terminal to disallow refill spam. Updated hud indicators to show non-accessible PT while the delay in in progress to avoid confusion.
- Updated sniper, ramjet and shotgun reticles.
- Temporarily removed particle effects from building damage states. Kismet was having issues. Will re-implement through code in a future update.
- Going to first person in vehicles now zooms in for precise long shots.
- Camera shows map overview at end of match, instead of "winning" player.
- Scoreboard is now delayed about 10 seconds after the game is over.
- Player main HUD will now be removed before the scoreboard is shown after the game is over.

New:
- Replaced old java launcher with a brand-new WPF launcher. Pretty UI, update checks, community banners and more!
- Added new shotgun first person animations.
- Added new Marksman Rifle first person animations.
- Added new Tiberium Flechette Rifle model.
- Missile Launcher has new sound effects.
- Missile launcher has new first person animations.
- Silos now broadcast team EVA/Cabal sounds on Capture and Loss.
- Settings options menu can be accessed through the pause menu.
- Scoreboard system in pauseMenu.
- Chat system in pause menu.
- GDI bought some less blurry siding for their barracks.
- Donate menu in pause menu.

Balance:
Autorifle:
- Rate of Fire reduced to match classic ren.
- Damage vs armoured vehicles increased.
- Projectile speed and range increased.
- Headshot damage increased.
- Spread increase, max spread, and base spread reduced.

Shotgun:
- Shotguns can now do headshots.
- Shotgun headshot damage multiplier reduced to 1.5.

Missile Launcher:
- Alt fire no longer tracks targets.
- Missile launcher building damage tweaked to be almost equal to gunner's rocket launcher in terms of damage per second against buildings.
- Alt fire projectile speed increased.

Tiberium Flechette:
- Reduced based spread and spread increase per shot.
- Range increased.

Chaingun:
- Rev up time reduced with quicker rate of fire.
- Rev down time increased slightly.
- Projectile speed reduced.
- Maximum range increased.
- Now fires armour piercing rounds which can damage heavy armour and has small radial damage on infantry.
- Increased horizontal recoil.
- Spread increase, and max spread reduced.
- Removed ADS.

Laser Chaingun:
- Spread increase, max spread, and base spread reduced.
- Rev up state fires shots in the same time.
- Max range increased.
- Horizontal recoil increased.
- Head shot damage increased.
- Removed ADS.

Laser Rifle:
- Spread increase, max spread, and base spread reduced.
- Max range increased.

Grenade Launcher:
- Damage radius reduced slightly.

Heavy Pistol:
- Head shot damage increased.
- Maximum rate of fire increased.

Silenced Pistol:
- Spread increase and max spread reduced.

Volt auto rifle:
- Spread increase, max spread, and base spread reduced for both primary and alt fire.
- Increase maximum range.

Airstrike:
- Deploy time reduced slightly.
- Blast radius on heavy cannon and bombs increased slightly.

APCs:
- Now fire armour piercing rounds similar to the chaingun.
- Projectile speed reduced.
- Projectile range increased.
- Rate of fire increased.
- Spread increased.
- Reload time increased.

MRLS:
- Range increased to match Artillery's range.

Humvee/Buggy:
- Now fire armour piercing rounds similar to the chaingun.
- Headshot damage increased.

Orca:
- Now fire armour piercing rounds similar to the chaingun.
- Head shot damage increased.
- Bullet Rate of fire increased.
- Bullet ammo count increased.
- Bullet Damage reduced slightly to compensate for increased ammo and rate of fire.

Chinook:
- Now fire armour piercing rounds similar to the chaingun.
- Projectile range increased.
- Headshot damage increased.

Artillery:
- Projectile speed reduced.
- Artillery projectile gravity pull reduced to give less of an arch.
- Artillery explosion blast radius increased.

Medium Tank / Light Tank:
- Recoil shake reduced.

Light Tank / Medium Tank / Mammoth Tank
- Range increased slightly.
- Explosion blast radius increased slightly.

Characters:
- Reduced hitbox radius.
- Increased SBH detection radius.

- Visiter le site officiel. (anglais)



Furax


  . : [N]ews connexes : .

- EA annonce Renegade Online
- Le premier patch attendra
- Envie de jouer à Renegade?

 


. : [V]os commentaires : .
 
24/07/2014 à 15:43
    NinjaDevastateur

 
il faut unréal tournament 3 je crois
 
25/07/2014 à 09:48
    Furax

 
Non, le jeu utilise le moteur de UT, mais il n'a pas besoin d'UT ni de Renegade pour tourner, c'est un mod stand alone.
 
25/07/2014 à 15:32
    Teddy

 
vivement la sortie de la beta 3 , voir les optimisations et améliorations.
 
26/07/2014 à 06:24
    NinjaDevastateur

 
Furax> oki chouette, merci furax
 
 


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