 |
. : [N]ews du 09/09/2008 à 16:53 : . |
 |
|
 |
APOC nous parle du patch 1.5 |
 |

EA s'apprête à envoyer le 5ème patch de la Beta sur orbite, avec un peu de chance Alerte Rouge 3 arrivera en fin de vie complètement équilibré. Trêves de sarcasmes désabusés, voici ce que ce petit patch devrait changer :
- Les super-armes enfin disponibles
- Système de support des replays
- Rééquilibrages
- Corrections de bugs.
Comme d'habitude vous aurez le choix entre l'auto updater (conseillé) ou télécharger le patch qui pèsera très lourd.
Pour ceux qui voudraient apprécier la prose de notre cher APOC, voici son communiqué :
Hey everyone,
Nothing like a Monday surprise right? Apologies first-off for the inept (non-existant) communication on the login errors. That problem has been resolved and everyone should be able to get in without issue.
That said, we have been working on a 5th beta patch which we will be releasing very soon. Yes unfortunately you'll have to download a big file again, or simply use the auto-updater. With respect to auto-update, please give it some patience, sometimes it can timeout, but it should work. Worst case, download the big file. Our retail version will not have the "big patch file" issue.
As for the upcoming 1.05 beta patch:
- its going to finally add REPLAY support! Hurray!
- Tier 3 super-weapons (woot!)
- Loads of balance changes - primarily off beta tester feedback from these boards
- Loads of bug fixes
It will update your software with very targeted changes on top of what we mentioned above, so it should be a good update to provide a new playing experience.
I'll let you know when it is live.
I REPEAT, DO NOT DOWNLOAD ANYTHING UNTIL I SAY IT IS LIVE
If you ignore my friendly warning, you risk errors that I cannot help you fix. Please don't do this.
New patch is coming soon.
Cheers,
APOC |
Yssan
|
|
 |
 |
 |
 |
. : [V]os commentaires : . |
 |
|
|
|
youpi... |
|
|
|
|
|
Moi, je vais juste tester les super-armes, après désinstallation (sauf si une IA est implanté mais ça m'étonnerait). |
|
|
|
|
|
Yes ! Enfin des replays |
|
|
|
|
|
Les super-armes... J'ai hâte de les manipuler ! |
|
|
|
|
|
En parlant de replay
j'ai fais une partie de ouf hier soir de 2h00, et dommage de ne pas avoir pu enregistrer, bon meme si à la longue la partie était monotone. début en 2v2 et à la fin du 1 v 1 sur une map reprise de C&C 3 ( dsl j'ai plus le nom ) à la fin je controlais l'extérieur de la map, toute la terre, et mon ennemi la mère autant dire qu'à la fin on se batait à coup de super pouvoir ( sympa la station spacial qui tombe )
D'ailleurs entre parenthèse, au bout d'un moment les mines ne rapportent plus grand chose, mon collecteur était plein au quart de son chargement, bizarre non ???
Edité le
09/09/2008 Ã 20:42
|
|
|
|
|
|
Normal pour les collecteurs, les mines ne sont pas inépuisables et au bout d'un certain temps elles ne donnent plus grand chose. |
|
|
|
|
|
Tiens g vu ca qui trainait sur addict:
• Terror Drones can no longer be killed by a unit once the terror
drone is inside of it.
• All anti air ground units & base defense AA range decreased to
300 from 400.
• Duration of Return to Airbase power increased to 30 seconds from
3.
• All commando’s vulnerability to EXPLOSIVE damage decreased to
50% from 100.
• ChronoRift 1,2, and 3, pre-attack delay now increased by 3
seconds.
• Cryocopter Shrink Ray range increased to 300 from 200.
• IFV + Tesla Trooper combo now has a pre-attack delay and its
overall DPS was lowered.
• Tesla Trooper secondary ability toggle has a cooldown of 1
second. Tesla Troopers can no longer move while in their
secondary mode.
• Bear health decreased to 150 from 190.
• Toxic Corrosion affected units now do a ton more radiation
damage when they explode. The field which remains after that
explosion also does a ton more damage now.
• Shogun battleship now fires 3 shots per turret, instead of 6
(doh). Reduced damage radius of warhead to 15 from 50.
• King Oni now accelerates while charging, kind of like of the
Shogun. Decreased the duration of the charge to 4 seconds from 5.
• Balloon Bomb warhead damage decreased to 150 from 250.
• Increased radius of Honorable Discharge.
• Added experience levels to the Allied Engineer, Bear, Dog, Spy,
Soviet Miner, Allied Miner, and Rising Sun Engineer.
• Removed sinking mechanic from all remaining ships. Setup Assault
destroyer to attack subs.
• Increased the duration of Short Circuit, lowered the ammount,
removed stacking. Reduced range and radius. Increased fire
speed.
• Added small reload time to Spider Hole ability.
• Tuned Time Bomb damage.
• Tuned Orbital Dump damage.
• Increased Shogun Battleship cannon damage.
• Reduced level 1 Magnetic Satellite radius, increased level 3
Magnetic Satellite radius.
• All fighter aircraft attack range increased to 200 from 150.
• Frozen Units now have a 25% limit for being ‘ over-frozen’, this
should prevent units from being frozen long after the crycopter
has gone.
• Vindicator Bombs should now actually hit moving targets.
• Multigunner Turret heal increased to 1000 from 500.
• Aircraft Carrier given the proper armor set.
• Soviet Bear vulnerability to anti vehicle fire increased (to
offset his recently buffed health).
• Egg speed reduced to 65 from 75. Egg locomotors giving a 1
second acceleration time, increased turn time by 0.5 seconds.
• All Japan production structures T2 upgrade costs increased by
250.
• Japan barracks T3 upgrade cost increased by 250.
• Japan barracks egg price increased to 750 from 500.
• Japan Base Defense health increased to 1000 from 500.
• Neutral Oil Derrick initial capture bonus decreased to 500 from
1000. Money tick value decreased by 50%. Health reduced to 1500
from 3000.
• Reduced the Chrono-Swap warp in time.
• Fixed armor sets on bear, dog, & terror drone.
• Removed transportslotcount so the Apoc can be lifted by the
twinblade.
• Killing eggs now gives you XP.
• Multigunner IFV buildcost increased to 900 from 700.
• IFV+Peacekeeper DPS reduced.
• Riptide ACV buildcost reduced to 750 from 900.
• Guardian Tank buildcost increased to 950 from 900.
• Sickle Leap reload time reduced to 10s from 20s.
• Chopper VX speed reduced to 120 from 140.
• Mecha Tengu land speed reduced to 100 from 125, water speed
reduced to 80 from 100.
• Bullfrog Transport speed increased to 100 from 90.
• Twinblade health increased to 600 from 400.
• Hammer Tank speed increased to 75 from 60.
• Startup dialog now contains the text for the actual game. Don't
be alarmed.
• Added Tier 3 Superweapons for all factions.
• Tweaked Vindicator bombing anims
• Added replay support. Previous versions of the beta have automatically saved a replay of the most recent game, called "Last Replay.RA3Replay"
Edité le
09/09/2008 Ã 20:54
|
|
|
|
|
|
J'ai lu ca également dans le forum officiel ... Je ne sais pas si c'est à prendre au sérieux ou pas ... Bizarre que cela soit annoncé par un fan ... Nous verrons bien, c'est en cours de traduction mais des trucs comme :
"As of patch 1.5 you can run this replay by creating a shortcut to
RA3Beta.exe (or copying your desktop shortcut) and adding the
commandline argument:-replaygame "c: \Documents and Settings\\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay"
Ca fait un poil trop bricolage mais qui sait, c'est peut être la vérité ? Nous devrions savoir cela dans les porchains jours ... |
|
|
|
|
|
1h54 désolé j'ai planter je jouais avec un membre de TOw et mon jeu patch .... |
|
|
|
|
|
Voila le change note final officiel un peu différents de celui au dessus :
==================================================================
Command & Conquer(tm) Red Alert(tm) 3 Public Beta
Version 1.5 Patch notes - September, 2008
==================================================================
This patch fixes a few bugs, contains balance changes, and
enabled tier 3 superweapons. Finally, we also added replay
support.
• Terror Drones can no longer be killed by a unit once the terror
drone is inside of it.
• All anti air ground units & base defense AA range decreased to
300 from 400.
• All Fighter Aircraft attack range decreased to 150 from 300.
• Duration of Return to Airbase power increased to 30 seconds from
3.
• All commando’s vulnerability to EXPLOSIVE damage decreased to
50% from 100.
• ChronoRift 1,2, and 3, pre-attack delay now increased by 3
seconds.
• Cryocopter Shrink Ray range increased to 300 from 200.
• IFV + Tesla Trooper combo now has a pre-attack delay and its
overall DPS was lowered.
• Tesla Trooper secondary ability toggle has a cooldown of 15
seconds. Tesla Troopers can no longer move while in their
secondary mode.
• Bear health decreased to 150 from 190.
• Toxic Corrosion effected units now do a ton more radiation
damage when they explode. The field which remains after that
explosion also does a ton more damage now.
• Shogun battleship now fires 3 shots per turret, instead of 6
(doh). Reduced damage radius of warhead to 15 from 50.
• King Oni now accelerates while charging, kind of like of the
Shogun. Decreased the duration of the charge to 4 seconds from 5.
• Balloon Bomb warhead damage decreased to 150 from 250.
• Increased radius of Honorable Discharge.
• Added experience levels to the Allied Engineer, Bear, Dog, Spy,
Soviet Miner, Allied Miner, and Rising Sun Engineer.
• Removed sinking mechanic from all remaining ships. Setup Assault
destroyer to attack subs.
• Increased the duration of Short Circuit, lowered the ammount,
removed stacking. Reduced range and radius. Increased fire
speed.
• Added small reload time to Spider Hole ability.
• Tuned Time Bomb damage.
• Tuned Orbital Dump damage.
• Increased Shogun Battleship cannon damage.
• Reduced level 1 Magnetic Satellite radius, increased level 3
Magnetic Satellite radius.
• All fighter aircraft attack range increased to 200 from 150.
• Frozen Units now have a 25% limit for being ‘over-frozen’, this
should prevent units from being frozen long after the crycopter
has gone.
• Vindicator Bombs should now actually hit moving targets.
• Multigunner Turret heal increased to 1000 from 500.
• Aircraft Carrier given the proper armor set.
• Soviet Bear vulnerability to anti vehicle fire increased (to
offset his recently buffed health).
• Egg speed reduced to 65 from 75. Egg locomotors giving a 1
second acceleration time, increased turn time by 0.5 seconds.
• Tesla Trooper toggle reload time set to 1s.
• All Japan production structures T2 upgrade costs increased by
250.
• Japan barracks T3 upgrade cost increased by 250.
• Japan barracks egg price increased to 750 from 500.
• Japan Base Defense health increased to 1000 from 500.
• Neutral Oil Derrick initial capture bonus decreased to 500 from
1000. Money tick value decreased by 50%. Health reduced to 1500
from 3000.
• Reduced the Chrono-Swap warp in time.
• Fixed armor sets on bear, dog, & terror drone.
• Removed transportslotcount so the Apoc can be lifted by the
twinblade.
• Killing eggs now gives you XP.
• Multigunner IFV buildcost increased to 900 from 700.
• IFV+Peacekeeper DPS reduced.
• Riptide ACV buildcost reduced to 750 from 900.
• Guardian Tank buildcost increased to 950 from 900.
• Sickle Leap reload time reduced to 10s from 20s.
• Chopper VX speed reduced to 120 from 140.
• Mecha Tengu land speed reduced to 100 from 125, water speed
reduced to 80 from 100.
• Bullfrog Transport speed increased to 100 from 90.
• Twinblade health increased to 600 from 400.
• Hammer Tank speed increased to 75 from 60.
• Startup dialog now contains the text for the actual game. Don't
be alarmed.
• Added Tier 3 Superweapons for all factions.
• Tweaked Vindicator bombing anims
• Added replay support. Previous versions of the beta have
automatically saved a replay of the most recent game, called
"Last Replay.RA3Replay", in
c:\Documents and Settings\\My Documents\Red Alert 3 Beta\Replays
As of patch 1.5 you can run this replay by creating a shortcut to
RA3Beta.exe (or copying your desktop shortcut) and adding the
commandline argument:
-replaygame "c:\Documents and Settings\\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay"
Par contre c'est byzarre il parle de 2 fois avec 2 valeur différente la modification des aircrafts |
|
|
|
|
|
 |
 |
 |
|
|
|