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C&C:Remastered: un patch de patch |
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Electronic Arts vient de faire paraitre un nouveau patch pour C&C:Remastered, venant corriger quelques bugs soulevés par la communauté depuis le dernier patch sorti il y a quelques jours seulement.
Si on peut saluer la réactivité de l'équipe de développement, il reste néanmoins à souhaiter que l'arrivée de patchs "buggés" ne deviennent pas une habitude!
Il faut dire que le précédent corrigeait tellement de choses et en ajoutait aussi de nombreuses fonctionnalités, on va donc les excuser pour cette fois... 
Fellow Command & Conquer fans,
Over the past week we’ve heard about several issues associated with the latest patch. Today we are launching a smaller update to address several of these issues. They include:
- Fixed an issue where extra enemy Harvesters would instantly spawn in campaign missions
- Fixed an issue where extra enemy aircraft would instantly spawn in campaign missions
- Fixed an issue where the extra Key Binding conflict dialog box was not disappearing (we suppressed this extra dialog for now)
- Fixed an issue where the radar offline / low power sound is heard after completing a game
- Fixed a game freeze and connection lost error with player certain games on custom maps
- Fixed a connection lost error when playing in LAN / Skirmish
- Fixed an issue where the AI could take over player functions in certain custom maps
- Fixed an issue where the Repair and Sell commands were not working if you loaded a previous patch save game in the new version
- Further performance optimization in larger scale maps with tons of resources
- Expanded the Quickmatch MMR search ranges to help players get into games faster
We’re eager to hear if this update improves your gameplay experience. Thanks for your support and looking forward to hearing your ongoing feedback.
Cheers,
Jim
Jimtern
Furax
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